For the steam gauge project, I modeled and unwrapped it in Maya, then applied textures using both Photoshop and Substance Painter. I completed the process by rendering it in KeyShot. This project allowed me to work with different 3D design tools and understand how they fit together in a cohesive workflow.
Below are some additional renders taken using the Arnold renderer. Although the results aren't exactly what I was hoping for, I'm sharing them anyway.